Members


Our contributors have realized something. It is hard to make video games.

Most of us have attempted it on our own at some point or have gathered some friends who seem interested. When the going gets tough we find out who the real troopers are. Here we give credit to those who stay up late into the night ignoring friends and family in order to make this game a reality.

To contact the Peragro Tempus development team go to the contact page.

Nickname Name Activities
sueastside¹² Jelle Hellemans Coding, Shaders, Modeling, Tools, Project management
PK¹² Pascal Kirchdorfer Coding, Networking, Server
swedishcoder¹² Dan Härdfeldt Coding
Induane¹ Brant Watson Settings, Modeling, Website
Jekkar¹ Nick Bastin Art Director, Textures, Settings
azaghal N/A Coding, New Entity Branch
Darker Dreams¹ Ryan Game Mechanics, Modeling, Settings
Caym Jules Besson Textures, Concept Art
Rakhun N/A Interface and NPC Code
caedes Pablo Martin Editor, Tools
Eklina Ivan AAvramovic Coding & Modeling
Hooloovoo Sebastian Qvarfordt Modeling, Web Coding
Levia Lars Wesselius Coding
PossibleBit N/A 2D Art (Inventory Icons)
Vornne N/A Coding
Rolenun N/A Coding, buildsystem
Tottel N/A Modeling
Recon69 Mogue carpenter Coding
Mr. Giggles Tim Seymour Music

With any project some people eventually move on or have to deal with crazy things like..."real life" (whatever that is). We still like to acknowledge their help though as their contributions helped move the project forward even if they aren't as directly involved anymore.

Nickname Name Activities
CyaNox¹² Mark Sanders Hosting, Website, Project management, Modeling
iceeey¹² Seth Yastrov Coding, Editor, Entities, Website
thebolt Mårten Svanfeldt Coding, Entities
Kiraki Celesté Bester Concept Art
Lordbug N/A Modeling, Settings
Archon Christ Botner Modeling
Airbornex N/A Modeling
Minetus N/A Modeling
Zan Nick Vanbergen Settings
Valbrandr Jesse Duckworth Settings, Ideas

¹ These are considered the Peragro Tempus core members.
² The founders of Peragro Tempus.