Anvil with a blender interface?

Interface as in GUI and API, It allows many of blender's features, such as splitting windows infinitely, shearing them of in a separate frames, merging them, selecting the 'space' to show in a window, customizable headers, panels and menus (with similar 'layout' interface as blender's python API). As well as an operator based framework and command pattern implementation for full undo/redo. A property system still needs to be implemented... (ignore the ugly 3D scene, just something I loaded as to not just have a black viewport)

This is really shaping up

This is really shaping up nicely. Good work!

 

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