Peragro Tempus is a multiplayer online role-playing game with a persistent world, which evolves according to nature and its inhabitants (players and NPCs).


Music!

Thanks to Tim (AKA Mr. Giggles) we now are building a pretty solid amount of music to include ingame. There are 12 songs in SVN and I will be uploading 13 through 18 fairly soon (whenever svn quits timing out!). Along with the code rewrites this is a pretty exciting time. Do yourself a favor and check the art repository for the new music and give it a listen!

Happy Nanny Day

While not traditional news in the Peragro Tempus world, today has been spontaneously deemed "Nanny Day" at least in Tonganoxie Kansas where I reside. That Belgian guy who works on PT (sue or something) has a girlfriend (circeavalon) who resides with me (Induane). During the day she acts as a fulltime caretaker for my two daughters Lillian and Arianna who are ages 3 and 2 respectively. This is a job she performs fantastically and in the past months with my divorce, this has been one of the main sources of genuine comfort for me.I will probably never be able to repay that debt in full.

A Sad Day for Peragro Tempus

For personal reasons and a severely comprised amount of time, Cyanox has decided to leave Peragro Tempus. As one of the founding fathers of PT he's been with us from the beginning; he will be missed. In his kindness he will still continue to host all our services, for which I'm grateful.

In his absence I will temporary take over management.

Data-driven GUI

The option GUI code was getting kinda bloated, so I wrote two classes SettingSlider and SettingComboBox to help clean this up. These abstract the setting and automatically save it to the configuration file, there can also be an optional event that is send on change to notify the engine and take appropriate action.
The widgets can just be defined in the GUI-layout xmls and don't need any code what so ever.

This removes about 85% of the code in gui/option/!

World Editing

Some more progress has been made on the new World Manager.
Unlike the old paging tile loader, where you were limited to the tile size, geometry queries are now made within a customizable sized sphere around the player. So the 2D tile boundary checks no longer apply, this also means the loading direction is in 3D(For those that want to do flying into outer-space).

Core Updates

The website was down for a bit because of a few minor updates to the core components of the CMS we use. Its all fully patched now with the latest security updates to the core and modules. Sorry for the downtime!

Meetings!

The PT crew has a regular meeting at 20:00 CEST (18:00 GMT, 12:00 CST) every Saturday their IRC channel (#peragro on Freenode).

Gallery Online!

The new gallery is now working. Its less fancy but seems to integrate a bit better without the weird overlapping issues that the old one had (so far). The ability to upload images can be found in your Navigation menu under "Upload Screenshot." Also, developers will notice they have the ability to post new news to the main home page. People with access will see an option called "Post News". Its pretty self explanatory.

Concept Art

Hand drawn or generated artwork for use in modeling or conceptualizing work.

New Site and Theme

We've been working on a newer layout for the site which was looking dated. This is the result although there is still much work to do. The media gallery will be returning soon, but the general content is getting there. Thanks to everyone who helped!

- Induane