Peragro Tempus

PT CastleOur goal is to make a fully interactive MMORPG where the players can immerse themselves as fully as possible, through interaction with experienced roleplay-masters (or GM's), a detailed environment and each other as they are guided by an advanced setting and storyline. Through progressive thinking and unorthodox game managing we strive to make the world full with political intrigue, complex settings and player interaction. Give the player more control than they get in other standard MMORPG's by enabling to change the world as they want by working together, getting in each others ways or by simply waging open war. A vast land sets borders between the different player groups as they pick the race or organization they feel most comfortable with and loyal to. Guided by game masters that know how to roleplay and develop a storyline by themselves, we give them control over the environment using an intelligent but easy to use world editor that corresponds instantly to the server. This will create a constantly evolving world and an experience that will want to make players visit the world over and over again. Peragro Tempus is lead by experienced coders, progressive-thinking artists and role play-focussed settings developers that communicate with the game masters and players to achieve the common goal of making an MMORPG that is ever-evolving and intriguing to play. If you are interested in contributing, join the community and have a look at our development page and wiki.